We’re introducing the biggest release of PVcase to date with major improvements to existing functionalites and new ones as well:
- Location and time based shading analysis.
- Civil analysis for table slope and collision.
- Basic shading object creation.
- Adjustable table height after generation.
Fixed-tilt and E-W frame placement
Location & time-based shading
You can now set a location for your project and the location will be used for shade-free frame placement and other shading generation features.
After you’ve set your location you can pick whether you want to limit the shade based on an angle (the old shading limit angle approach) or whether you want to limit the shade based on a specific time so that frames are placed shade-free at that particular time in the set location.
If you’re setting the location then it is best to use the shading limit at a certain time and not the angle approach to utilize the actual sun position at that location.
For the sake of the only cover the new functionality we’ll cover the shading limit defined by time. After having selected the location you can go and pick out the date and time of day for the frames to be generated shade-free.
Once you’ve set up your shading limits you can now continue with generating the frames – PVcase will place them without any shading at that location during that time. We’ll cover the shading projection creation after we talk about Basic shading object creation.
Basic shading object creation
We’re introducing a new ribbon item for shading objects which will constantly be updated with more complex and PV specific objects. Right now we can choose from three objects:
You can customize each of the shading objects and add them to the drawing.
Additionally, you can also copy and move the created objects and PVcase will automatically adapt them to the new terrain. Feel free to fill up treelines by simply copying the trees around.
One of the best aspects of this is that you no longer need to create these shading objects in PVsyst and can streamline this in PVcase and then export them using the PVC format to PVsyst.
Shading generation from frames and objects.
Shading from frames to frames
For the final step, we can also generate the shading from the tables we’ve created. The first thing we need to do is once more set the time for the shading creation. One of the best aspects here is that we can also plot a range of shading.
The next step would be to select the frames from which we want to cast the shade. We can do this by using the select objects button and selecting the frames. This selection will stay for further use so we don’t need to keep reselecting the objects. After clicking on show shading the software will project the shading from one frame row to the one above.
Shading from objects onto frames and terrain
We can also plot the shading for the basic objects we’ve created by doing the same sequence.
The main difference from frame to frame shading is that the shade of an object is plotted on the terrain and also on the frames.
Remove objects from a selection
As with all object lists in PVcase you can remove the objects from selection by right-clicking on the list item or hitting DEL.
Table placement on terrain
Terrain tolerance always on